Any time you’re stuck or out of options, aim for a regular attack and use your turn to heal - your weapons will only deal a couple points off damage, so they’re not worth it.Since you won’t have much control over the rings, you might have to activate an ON switch one one turn, and hit the Magic Circle on the next. Your first goal through every turn of this phase should be to land on an activated 1,000-Fold Arms Magic Circle.You’re not going to string together a beautiful path all around the arena, so only focus on what you’re able to do and try to achieve one goal each turn. Over time, you might even end up with the entire arena moving as one block. Tape’s Roll Out ability means that the arena’s rings and segments get taped together, and you can’t get rid of the tape by sliding segments. (Because of this phase, this fight easily last 10 minutes or longer.) This is where things get tricky and sticky. Block as best you can, but this phase should be over before you take too much damage.Hit every treasure chest you can, and try to use extra attack tiles when they’re out.If you attack directly from the side or front or back, you’ll damage two quadrants at once.You have to destroy each quadrant to move to phase 2 - this takes roughly 50 points of damage each. Tape’s dispenser is divided into four quadrants (front left, front right, etc.).The goals listed below apply to every turn in this phase. The number of turns each phase will take depends a lot on luck and the presence of useful tiles. Instead of spin-by-spin directions, we’ll give you goals for each phase. The tiles, arrows, and items will change every fight and every round. Unlike the first few boss fights, this one doesn’t have a set pattern. Below, we’ll go step-by-step through this fight. Knowing what to do and managing to do it are sometimes two different things in Paper Mario: The Origami King. When that happens, the only attack that will damage it is a Fire Vellumental Magic Circle attack. In the second phase, your regular attacks deal minimal damage, so use your turns to heal if you can’t land a Magic Circle attack.Īs its health drops, Tape might start spinning and glowing yellow. Your boot attacks won’t work in either phase, so focus on Magic Circles, hammers, and healing. Throughout both phases, useful tiles will be hidden in treasure chests, so be sure to hit them. ![]() This phase is tricky (and sticky) since Tape will roll around and tape rings and segments together, severely limiting your ability to move them around. This phase is pretty straightforward.ĭuring the Roll phase, your goal is to hit it with 1,000-Fold Arms Magic Circle attacks until it’s completely unspooled. We’ll call them the Dispenser phase and the Roll phase.ĭuring the Dispenser phase, your goal is to hit all four quadrants of it with hammer attacks (1,000-Fold Arm attacks work, too) until the dispenser shatters. There are two phases to your fight against Tape. In this Paper Mario: The Origami King guide, we’ll let you know the rules to Tape in Sea Tower so you don’t have to learn them the hard way, and then we’ll give you step-by-step guides to defeating it. Not knowing them means you’ll waste turns and open yourself to more damage. In every fight against a Boss or a Vellumental, like this fight against Tape in Sea Tower, you’ll have to chart a path for Mario from the outside ring in and land on an attack action.Įvery boss fight in Paper Mario: The Origami King has rules that you’ll learn over the course of your turns. Paper Mario: The Origami King’s boss fights introduce a twist on the game’s spinning ring-based combat.
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